The German Army was poised, waiting for the American onslaught. However, they were waiting in the wrong place. General John Joseph Pershing planned to strike quickly. He staged a fictional Tenth Army in the vicinity of St. Mihiel to distract and divert German attention. It worked, and the Allied forces now had a golden opportunity to strike in the area of the Meuse-Argonne.
Pershing planned the attack in three phases. The first phase had the Americans push to the main German line or the Kriemhilde Stellung, taking Montfaucon and forcing German evacuation of the Argonne Forest. Pershing was relying on swiftness to surprise the Germans and take advantage of their physical and mental weakness. If the mission was not completed quickly however, and German reinforcements made it to the front, the battle could rage on for months.
The second phase required the Americans to advance ten miles across a weakly defended plateau to the north of the heights of Romagne, outflanking the German defenses along the Aisne River, and opening up a route behind the German front to the town of Sedan. Then in the third and final phase, the Americans were to attack across the heights of the Meuse to clear them of German soldiers and artillery.
By then, German troops should have be retreating back into Germany, or at least that was the hope of the Allies. The Americans were facing serious disadvantages however, such as ill-prepared troops and exhausted veterans, unable to continue to fight.
However, simply the Americans had more soldiers than the Germans and would outnumber them three to one on the front lines. The Americans faced the task of dislodging the Germans from land so easy to defend and difficult to attack. New York: Holt, , As in Operations, players can capture from both above and below the bridge, leading to combat across the valley floor.
This objective is on the east edge of the valley, where a number of sandbag cover positions have been constructed on the bluffs overlooking a small footbridge over the dry creek bed.
Those in the capture zone are vulnerable to fire from the nearby high points atop the jagged ridges to the north. The German telegraphs are set up inside the Abbey Ruin in the northern sector of the map. One is above ground in the northwest corner of the interior ruin, while the second is in the east corner of the basement. The below-ground objective is in a highly defensible location as attackers are forced to use one of three narrow entrances to gain access.
The first pair of objectives are set around Schwarzwald Trench and neighbouring Charlottenburg Trench. In one configuration, they are found in a similar position to the US base objectives in Frontlines, with one in the middle of the trench line outside the south of Howitzer Bunker, and the other positioned atop the hill to the west.
In the second configuration, A is found inside the pillbox in Charlottenburg Trench and B is on the west side of Schwarzwald Trench, at the foot of the dividing hill. The Americans receive Flame Trooper support at this phase of the battle. The next objectives are found in and around Howitzer Bunker. In the first of two possible layouts, one telegraph is located outside the bunker's eastern entrance, next to a number of artillery guns. The second is inside the western section of the bunker that houses the garrison and infirmary, being positioned in the corridor with doors and loopholes that look out onto the bunker's rear.
In the second layout, B is in the trench line at the back side of the bunker, while A is further west at Death Valley. The third phase takes place in the central valley. A is inside Hunter's Cabin. B is underneath the Hellfire Junction Bridge. The Germans have a Flame Trooper of their own by this point.
The next pair of objectives are at either end of the hilltop trench line at Kaiser's Ridge. The A telegraph is under wooden shelter directly north of the western pillbox, and B telegraph is inside the east pillbox. The US troops bring along a Sentry in the ridge offensive. The last two objectives are inside Abbey Ruin, with one telegraph located above ground inside the structure and another housed in the command post in the cellar. The Germans receive a Flame Trooper kit for the final defense.
Along the railway to the west of the other objectives. The area contains a number of wooden shelters for storing artillery shells, with a shallow ditch on the west side of the track usable for cover.
While having a smaller capture zone than in other game modes, the Abbey Ruin flag can still be contested from above or below ground. Team Deathmatch takes place exclusively around the central valley of Hellfire Junction, including the middle bridge, and the periphery areas of Hunter's Cabin and Creek.
Small areas atop the edges of the valley where the bridge ends meet the cliffs are accessible, but otherwise most gameplay takes place across the valley floor. Additional passageways to other locations outside the valley are blocked. War Pigeons gamemode takes place in the southern sections of the map around their Conquest deployment, Schwarzwald Trench and Howitzer Bunker.
A path through the central valley can be reached from the south end of Hellfire Junction Bridge, which loops around to the west past Hunter's Cabin.
The rest of the valley floor, including the rest of the bridge span, is cut off from play. Battlefield Wiki Explore. Battlefield Battlefield V. Battlefield 4. Explore Wikis Community Central. Register Don't have an account? Argonne Forest. Edit source History Talk 0. Do you like this video? Play Sound. The world inside this forest features devious defensive setups combined with a labyrinth of bunkers and machine gun nests. Camouflaged field guns firing at point blank range, Stormtroopers clearing out bunkers with gas, and the best use of sharpened spades will determine who owns the depths of this forest.
Heroes are forged surviving the intensity of this infantry focused map. It was a massive attack along the whole line, with the immediate goal of reaching the railroad junction as Sedan. The US had over 1 million troops now available to fight. While the US troops were not battle tested, the introduction of over 1 million well armed troops into a battle that had exhausted armies for four years would prove decisive.
Commanding US troops was General Pershing. Responsible for the logistics was Colonel George Marshall.
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