However, the Psi-Disruptor suddenly ceased working and the Zerg swept down on the unsuspecting Terran base. As a final act of revenge for Kerrigan's role in the murder of his father, Mengsk refuses to send help and instead orders the rebel fleet to withdraw. Raynor and his rebels leave the Sons of Korhal in protest of Mengsk's increasingly harsh tactics. Sarah Kerrigan was presumed dead. It was the last time Sarah Kerrigan would be seen fully human.
With her forces completely overrun by the swarm, Kerrigan bitterly contemplates Mengsk's treachery. Instead of killing her the Overmind chose to infect her due to her immense psychic potential and she would emerge as a bizarre Human-Zerg hybrid.
Unlike traditionally infected humans, Kerrigan could think and had her own free will to a certain extent. After the defeat of the Overmind , Sarah could now become the new leader of the Zerg. All that stood in her path were a few renegade cerebrates.
Manipulating the Dark Templar's Matriarch, Kerrigan was able to use the Protoss forces and destroy her competition. Raynor's initial intent was to find her and kill her, to end her reign of terror once and for all, but that would soon change when Zeratul revealed the vision of a future in which Kerrigan was killed. A future where her absence brought forth eternal darkness.
Sarah Kerrigan had to be saved, or the galaxy would fall, and with it the three races. However, Kerrigan, who was still corrupted by the Zerg and her own never ending lust for power, would go as far as assaulting the planet habited by the Moebius Foundation , the ones with knowledge of the location of the fragments. In spite of her direct effort to recover the fragment, Jim Raynor was able to secure all the pieces.
Unable to prevent Raynor from assembling the relic, Kerrigan retreats back to the planet of Char , awaiting the inevitable final showdown. A large Terran battle fleet launched an attack on Char and after intense fighting were able to gain a foothold on the planet. Although her forces had a clear numerical advantage over the Terran soldiers, they were well entrenched and their primary operating base was extremely well defended. Furthermore, the Dominion and Jim's Raiders had managed to regroup and launched well coordinated and precision strikes before the final ground campaign.
This attack had temporarily crippled the Zerg's ability to reinforce their front line soldiers quickly. Undaunted and in a relentless attempt to prevent Jim's Raiders and Dominion troops from achieving their goal, Kerrigan threw everything she had at them, including assaulting them personally.
Not exactly the sort of situation that makes for great chemistry. In fact, when you think about it, the spark between the two star-crossed lovers was never developed at all.
To make matters worse, the first time the two of them kiss, ever , is in Heart of the Swarm. This brings me to my second point.
In fact, the player is fed this belief in the hopes that once she finds Raynor, she might change back to her human form. After all, the most emotional moment of the story comes at the close of the first act when Kerrigan thinks Raynor is dead. This fuels her desire to kill Mengsk, but once she actually finds and saves Raynor, she chooses to keep going after Mengsk, anyway!
The love story loses all its momentum, and we, as players, are left to wonder why Kerrigan cares about killing Mengsk more than she cares about Raynor.
If anything, it just reinforces the fact that the love story was weak to begin with because we totally get why she would choose revenge over Raynor. Stay away from her, bro! If I were Kerrigan, I would be pretty heated at Amon. I mean, he only brainwashed me and made me kill eight billion people. Sarah Kerrigan appears in StarCraft in two forms: that of a terran ghost and as an infested terran. Kerrigan is available as an announcer for StarCraft II multiplayer. Sarah Kerrigan's portrait is available for players who complete the Liberty Completionist: Brutal achievement.
Her cheerleader portrait is available upon completion of the Back to School Feat of Strength reward. The Kerrigan skin in Overwatch. Kerrigan in her Primal Zerg form is available as a hero in Heroes of the Storm. Kerrigan appears as a playable faction in StarCraft: The Board Game , commanding the purple zerg faction. In the game's Brood War expansion, Kerrigan herself is deployable as an infested terran hero.
Kerrigan in her terran ghost form is available as a skin for Widowmaker in Overwatch , for those who log in between March 6 and April 3, The skin has Kerrigan's ghost designation No. Erroneously, the unlock message for the skin calls Kerrigan "one of the Dominion's deadliest ghosts. Due to ghost conditioning, Kerrigan was an introvert from a young age [11] and arguably remained aloof when freed from Confederate control. Rather, Kerrigan in her Queen of Blades persona was Kerrigan under the influence of some devastating forces such as zerg mutagen.
After her de-infestation on Char, Kerrigan was angry and conflicted, feeling like she was being pulled in many directions at once. That practically everyone in the Koprulu sector wanted her dead also affected her emotions. However, her hatred of Mengsk remained [] , albeit contrasted with her continued love for Raynor. She considered herself responsible for what she'd done as the Queen of Blades, and possessed extreme guilt for her actions [44].
While moving against Mengsk, she demonstrated moments of compassion, such as sparing Dominion forces on Char [] and guilt over Lassara's death [] [].
One of the core elements of Kerrigan's personality is that of her manipulation by others, and her lack of identity.
Her reversion to human form by Raynor allowed her to finally develop an identity for herself, though found her emotions torn between a man that she loved Raynor and a man that she despised Mengsk []. Sarah Kerrigan was an extremely powerful terran psychic. At a young age she fried her mother's brain accidentally with psionic powers [18] and demonstrated telekinetic abilities. Her powers were reduced by both ghost conditioning [45] and a neuro-adjuster [18] but after the device's removal, she was powerful enough to throw Major Rumm around with telekinesis and fry his brain.
Kerrigan was uniquely suited to controlling zerg even before she was infested. In experiments conducted with captured zerg specimens, the Confederacy terminated the other ghosts involved in the project because only Kerrigan could get the results they wanted [10]. Following deinfestation during the Second Great War , she retained the ability to control zerg [].
Kerrigan's gene pattern enabled her retention of intelligence upon infestation [18]. Prior to deinfestation during the Second Great War, she was at least an order of magnitude more powerful than PI level 10 [] , possessing a "class 12 psi signature" [] [].
Upon the transfer of Ouros's essence, Kerrigan gained immense psionic might, able to wield celestial energy as a cohesive beam and send it out as a wave of energy [15]. Kerrigan was a Confederate ghost and underwent the usual harsh ghost training. She was especially good at using knives [10] [21] , firearms, and driving vultures , and was skilled enough in martial arts to kill a terran officer by kicking him hard enough to break his neck [21].
Kerrigan has also demonstrated competence in the areas of deception and strategy. When working with Duran, she often relied on him to come up with strategies, but was more than capable of creating her own complex plans [76]. Sarah Kerrigan was infested by the zerg as part of an experiment.
Her new appearance was personally designed by Abathur, though the process was painful [40]. The transformation occurred within a chrysalis and was completed on Char. Her stature increased, and she gained an armored carapace, claws, and "wings" usable as weapons and effective against psi-blades. Kerrigan was also able to cloak , despite no longer wearing a ghost's hostile environment suit [31].
Unlike most infested terrans , Kerrigan retained her intelligence and at least some part of her personality [46]. Her DNA also received telomeric additions []. Kerrigan's full psionic potential was initially suppressed by residual ghost conditioning [45].
Upon reversing the process, she gained enough psionic power to create psionic storms and could even sense the protoss hiding on Char [47]. However, she was still not in full command of her powers, as she was unaware that she was giving Raynor a direct link to the zerg hive mind through the psychic link she had with him [31]. By the time the first Overmind had been slain, Kerrigan was powerful enough to gain control of approximately half of the Zerg Swarm [57] and seize the mind of Raszagal [58] without even setting foot on the same planet [59].
Upon the end of the Brood War , Kerrigan no longer needed cerebrates to help her control the zerg [14] [88]. By the Second Great War , Kerrigan had gained a psionic implosion ability. She also had very swift regeneration; a wing severed by Zeratul on Ulaan regrew in seconds []. By this time, Kerrigan was the most powerful psionic in the universe, powerful enough to hold her own against 27 siege tanks [].
After gaining Zerus's powers via the first spawning pool , Kerrigan was even stronger than when she was as the Queen of Blades [94] []. Her psionic powers continued to develop [] and the "boundless fury" of the primal zerg allowed her to leap through the air and strike at targets with terrible force. As the primal Queen of Blades, her psionic might was unrivaled by any being []. Chris Metzen has described Kerrigan as alongside Jim Raynor the "loneliest person in the universe.
Kindregan considers her to be the most complex character of the StarCraft setting. Despite her important role in the StarCraft storyline , the character of Sarah Kerrigan was not conceived until the middle of work on the first campaign of the original game [].
The developers wanted a "commando character" in the game, but hadn't decided on a name []. She was initially a "thrown in" character named after figure skater Nancy Kerrigan [] , as a nod to her rival Tonya Harding. This was in turn a reference to the character of Tanya from Command and Conquer , which was seen as a rival to StarCraft []. It has also been stated that Kerrigan was added to give Raynor a character to interact with in the game Raynor predates Kerrigan as a character, inserted into the terran campaign to give players a character to be invested in [].
Kerrigan was given the role of a covert physic warrior. Metzen further worked on her character and fleshed out her relationship with Raynor. Likewise, her subsequent infestation was a late development decision []. She was not initially conceived of as a villain, but the idea to have Kerrigan captured or killed arose in order to give "some loss for the hero" Jim Raynor [].
The idea for Kerrigan's infestation came while working on the zerg campaign [] this was about midway through development [] , as it needed a human-like character [] , as the zerg didn't have a lot of characters they could personify []. Metzen came up with the idea of infesting Kerrigan at the end of the terran campaign, so as to allow this human lens to see the zerg []. In the original version, Kerrigan was genuinely killed at New Gettysburg [].
Kerrigan's role was expanded upon for StarCraft: Brood War , in which she became the primary antagonist []. The idea of her becoming queen of the zerg was conceived during the revision of her fate in the terran campaign of the first game, along with the question of how she would interact with her former friends and allies []. In the first game, Kerrigan in both her forms was voiced by Glynnis Talken Campbell. She has described Kerrigan as being harder to voice than the medic which she also provided the voice for due to the role requiring her to "bring out her inner warrior" [].
With StarCraft II , Kerrigan's design was established by Blizzard's cinematic department, and while the game design team was allowed a degree of latitude with how she'd be portrayed in the game engine, the design had to remain faithful to the high-resolution version.
In-game, her athletic proportions were very subdued when viewed from a distance, and her feminine features did not stand out enough to clearly present her as a female character. A quick resolution to this for the real-time artwork was increasing Kerrigan's breast size and the width of her hips. A drawback of the design was the zerg-arms that protrude from Kerrigan's back which interfere with her silhouette and distracts from her slim waist.
Creating the in-game version of Kerrigan was a balancing act between readable, overbuilt proportions while maintaining strong feminine features. The in-game model was reiterated numerous times to get the balance right []. Kerrigan's de-infested form in Heart of the Swarm had similarly exaggerated features in the game engine to help her stand out [].
Her primal form in the game was based on the Wings of Liberty model, but was slightly tweaked with some new texture work and slight geometry adjustments []. Campbell initially voiced Kerrigan in the game. However, a new voice director at Blizzard replaced her with Tricia Helfer , and the lines were re-recorded [].
It was speculated that Kerrigan at least during Heart of the Swarm has two personalities, one as Sarah Kerrigan, the other as the Queen of Blades. Brian Kindregan speculated in an interview that if Kerrigan's Queen of Blades persona still remained after her de-infestation at the end of Wings of Liberty , it would end up taking over [].
What is known is that the original concept for Kerrigan's storyline in Heart of the Swarm was that she would slowly revert to her zerg state over time, her hostile environment suit deteriorating to reveal her re-emerging zerg characteristics [].
The idea was that by using her powers, the zerg side of her would start to show whether she liked it or not []. This was represented in initial game models [] and various pieces of concept art [] [] []. However, the visual evolution was downplayed since it slowly took the edge of her climactic return to power, and all the evolution models were shelved []. Additionally, during a previous version of Heart of the Swarm , Kerrigan was interested in creating a " metamorph ", a breed which could guide its own evolution [].
The development team initially wanted Kerrigan's "primal zerg" model to be wildly different from her Queen of Blades form. However, the cinematic team did not have sufficient time to redesign Kerrigan with so many cutscenes propelling the story, and the need to synchronize with the cutscene teams means that such a wild redesign was impossible.
This is in contrast to comments made at BlizzCon , where her motives were established as seeking the artifact as part of her own volition [] , as well as comments in Heart of the Swarm , where she establishes that Amon never directly controlled her [93] [94].
Kerrigan's redemption arc was not planned by Chris Metzen during the development of StarCraft. Similarly, Brood War "wasn't the place for it" in his mind.
Between Brood War and StarCraft II however, Metzen's opinion on Kerrigan and villains as a whole began to change, as the idea of villain redemption became a concept close to him. He reasoned that the Queen of Blades was not who Kerrigan truly was, that she had always been manipulated by one power or another.
The exploration of this idea ran through the three installments of the StarCraft II trilogy []. StarCraft Wiki Explore. Wiki tools. Explore Wikis Community Central. Register Don't have an account? Sarah Kerrigan. View source. History Talk Do you like this video?
Play Sound. Armies will be shattered. Worlds will burn. Now at last, on this world , vengeance shall be mine. For I am the Queen of Blades. Pity and weakness are synonymous. Remorse is forbidden. Compunction is forbidden. Do you understand? They unleashed it. It killed, and it didn't care. I killed, and I didn't care. What are you talking about? They cut his damn head off, Arcturus! And we can't find it! The sick bastards took it with them! Main article: StarCraft: Uprising. You are here as a guest of the Sons of Korhal.
My name is Arcturus Mengsk. Main article: StarCraft Episode I. I haven't even said anything to you yet! I just don't think anyone deserves to have the Zerg unleashed on them. I know things have happened fast, but it's true. And I couldn't bear the thought of anything happening to you.
Don't ever say that. Main article: Battle of New Gettysburg. I know about your past. I mean, I've heard the rumors. I know you were a part of those experiments with the Zerg; that Mengsk came and saved you, but you don't owe him this! Hell, I've saved your butt plenty of times. Good huntin'! Did it know that it was preparing the very instrument that would help to bring about its own destruction? Hell, did the Confederacy know? Would I know? I lead. Fortunately, the creature is still in its infant stages.
It can't control the Swarm yet, but Daggoth and the others still have control over most of the Broods. The two Cerebrates you killed here were part of Daggoth's forces. Look, I don't need to tell you all what might happen if that thing reaches maturity. I can guarantee you that should it awaken, it'll take full control of me just like it did before. I don't want that to happen, and I'm pretty sure you don't want it to happen either.
The Zerg you've killed here and the Overmind which you've come to collect As is our mutual friend Lieutenant Duran. You see, Admiral My associates and I intend to make sure that your reign is short lived. Well, the UED has done it.
They've tamed the Overmind and now control most of the Zerg broods in this sector. That's why I've asked for your help. I want to defeat them because if we don't, they'll clamp down on this sector, and enslave us all! You know I'm right Jim. You've studied the history of Earth, you know what the UED's agenda is.
Taking control of the Zerg is only the beginning for them. I demand to know why you've taken our Matriarch. I stole her to get to you. You see, I need you and your brethren to kill the Overmind for me. The only way I had of assuring your cooperation was to take away that which you value most. However, I give you my word that once you've killed the Overmind, I'll allow her to return to you.
And not all of your little soldiers or space ships will stand in my way again. Obedience or oblivion. That is why we fight. Whispering from the stars? The galaxy will burn with their coming. But what's she after? If that damned artifact does what you hope it does they won't hesitate goin' through you to get to her.
I remember. Billions [] dead Sarah Kerrigan, Queen of Blades Maybe you can never understand. Anything I touch, anything I care about A billion fangs.
I was in control. I killed. And killed. At my word, mountains fled. Planets died. I was in control, and I was the monster. Vengeance ruled me just as sternly as the Confederacy had. Now I understand vengeance. When do I understand hope? I am a monster. I will make it stronger, better. And then I will crush Mengsk under my heel. Forget all of it. This is about you and me.
Zerg organisms detected. They'll either accept me as their queen, or I'll start killing them one-by-one until they do. Amon lives. You will see him soon.
Tell it to the millions you butchered! He waits for me in the Void , wielding powers I cannot imagine. I go to face him, having renounced everything. My humanity. My identity. The man I love. But I will not face this enemy alone. I am the Swarm. Only with both present will the shrines reveal the means to awaken the slumbering xel'naga.
Perhaps you should start. Manipulated for the entirety of your existence. I care little for the xel'naga's Infinite Cycle or your twisted lies. I choose something different. I choose freedom I remember the purpose you gave me. I took a protoss ship in your name. I slew everyone onboard. And I never heard your voice again. But your purpose remains, o' queen.
As long as any protoss remain, I will hunt them. I'm also very good with knives. And guns, too. She's Hell unleashed. The heart of StarCraft, really. We found it along the highway. Which I would say is often really true about ideas that come to define these games and their narratives. You find it along the way. It shapes over time as the game shapes over time. So we'll just name ours Kerrigan, after the girl who gets her knee beat in. StarCraft: Evolution. Del Rey Books. ISBN Glynnys Talken alias Kerrigan Voice Actress.
Accessed Activision Blizzard. Cast of Characters: Kerrigan. Blizzard Entertainment. StarCraft: Uprising. ISBN eBook. StarCraft Manual. Irvine, Calif. Vivendi Games. Mission: Agent of the Swarm in English. Mission: Into the Void , Amon's Fall. StarCraft: Ghost Academy: Volume 1 paperback binding. Tokyopop , January 1, April 18, Amazing Stories Spring : Kerrigan: Hope and Vengeance. Starcraft: Kerrigan - Hope and Vengeance 0 Accessed StarCraft: I, Mengsk.
StarCraft: Liberty's Crusade. StarCraft II: Flashpoint. Mission: Revolution in English. Mission: Norad II in English. Mission: The Trump Card in English. Just promise me we'll never do anything like this again. Our responsibility is too great to do any less. StarCraft: Queen of Blades. A New Era. Contact Us. Site Map. All games, one app:. Stay Connected:. All trademarks referenced herein are the properties of their respective owners. Do not sell my personal information. Cookie Policy.
Cookie Settings. For the Swarm" by Lucinda Wong. A cinematic from StarCraft: Brood War. An early concept of Kerrigan by Chris Metzen.
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